You’ll also track down various tools and batteries that allow you to traverse areas and remove obstacles in your way. None of the puzzles are too difficult, especially when you’re trying to hunt down passwords as they are literally in the same room or just down the hall, often in your face to the point of the game screaming them at you. Much of how you’ll explore the surroundings of this research base is through some puzzle-solving or using your wrist-mounted computer to align the satellite dishes or adjust radio frequencies. It’s here where the story really starts to kick in, drip-feeding the narrative that will consume the next few hours. After the dream sequence ends, Shane goes about his work, fixing the angles of some satellite dishes, to addressing some recent flooding in the greenhouse. While Shane has his own issues that are revealed to us over time, his interactions with his co-workers allow us to understand what a lot of them are going through, especially being so far from home on a mission so secret they had to lie to their family about their whereabouts. It’s a nice setup that contributes to Shane’s past of experiencing a series of bad dreams. Moons of Madness starts with setting the mood via a very elaborate dream sequence, introducing us to the various horrors that await us further down the Lovecraftian road. Shane will interact with his fellow research companions largely through the radio, and while each of them flavors the story in their own way, it would have greatly benefitted them if we had a few moments at the start of the game surrounded by them, getting to know them in person, instead of discovering more about them through emails and the environments they live in. Shane, who has a very Chris Pine sound to him, portrayed by David Stanbra, who some may recognize from True Detective, plays the role brilliantly and it’s in the game’s favor that we are not on this journey with a muted soulless protagonist. Told through the course of around 7-8 hours, Moons of Madness has you embody the role of Shane Newehart, a level one engineer aboard a Mars-built research station. Moons of Madness, another game to be inspired by the controversial author, is similar in those respects, but interestingly, it takes its Lovecraftian inspirations into the deep reaches of space, on a space station built on Mars. Call of Cthulhu, and The Sinking City, for example, are both incredibly entertaining stories where the main protagonist eventually descends into madness, witnessing all sorts of horrific hallucinations and usually caught up in a dire conspiracy. Lovecraft, I’ve certainly played games inspired by them. While I’ve never dived into the actual works of H.P.
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